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a woman's heart.
As a child born into renown and decent wealth, Aideen grew up barely wanting. Her early signs of uncontrollable magic set her apart from her family's more traditional, studied, controllable magic. She was treated as a special case and, so, grew up hard-headed. Her combination of lack of control and wealth meant she was used to being obeyed. A servant that displeased her was sent to find healing for the magical injuries she caused by a fit of rage. No matter the chiding, Aideen remained set in her ways: to act purely on the emotion felt at the time.
She found herself disliking being forced to study, although, she wasn't the type to wander into the streets of Ravensbluff. Instead, she forced herself to use her own magic in a style she preferred: perfecting the ability to hit, and hit well, by trial and error. More than a few times, Aideen left in a fit, refusing to practice magic for days on end.
Her family name, Storm, held pride for the girl as well. It was a mark of her past and a glimpse into her destiny. The name held sway, as well, and so Aideen was proud to bear it, and naturally, exploit it for its various uses as a name of importance. In addition, being trained within the elven nation of Myth Drannor, Aideen learned to socialize with people of various levels of society, vastly enjoying speaking with people and generally being a pretty girl in the center of attention.
Aideen hates being forced to labor, whether it be with a sword or moving bricks. Physical labor was for the poor, and Aideen was, by her own count, not the sort of girl who should be forced to act as a common hired hand. She has a grudge against fighting types for their failure to protect her and a wariness of ghosts or spiritual beings in general, grudge and fear both spawning from the same near-death experience.
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to understand history ; |
there's a wider world.
Aideen's grandfather is the true source of the family's wealth. His adventuring for years on end allowed him to accumulate massive amounts of wealth, and through it, provided for the lady elf he wed, Lady Alpha Brightstar. Alpha was a cleric of the goddess of magic, Mystra, and her husband, a wizard of the selfsame goddess. The family's strong ties to the goddess meant magic ran strong within the Storm bloodline. About a hundred years before Aideen was born, the Spellplague hit Faerun and ruined the world's magical supply. The Storm mansion, so painstakingly built and adjusted by Lord Storm, disappeared. Forty years after the Spellplague forced the mansion to vanish (about fifty years before Aideen's birth) Lord Storm was sent into a magical coma after declaring he had located the mansion. He was surrounded by a blue glow. He never aged and never seemed to need food.
In his absence, Lady Alpha raised their children in the former inn, purchased with some salvaged wealth, and, so, this mansion is where Aideen was born and raised. She grew up knowing her grandfather to be in a coma, knowing Mystra, her family's goddess, was dead. Stubborn as ever, she denied it. Such a devotion to a dead goddess would only increase with her discovery of her powerful magic. Toren and Mari Storm –her parents– ran a small magical trinkets shop across the road as a hobby. Aideen, then, grew up with her siblings, knowing her cousins and relatives as intimately as magical objects.
Early attempts to teach Aideen the simplest magic were all for naught as she refused to sit still long enough. Because of this almost inability to grasp wizardry, Aideen became something of an anomaly in her family. Though Toren attempted to teach her, nothing would stick, and she would retreat to her room to pout and play dress up. It was passing by her father's study that Aideen overheard her parents discussing her future. What would they do with a child that couldn't comprehend the basics of wizardry? Should they send her to the church and see if her abilities lay with the gods? Or should they send her to the captain of the Storm guards to see if it was with the sword that her ability lay? The last suggestion sent outrage through her. Fury became her fuel and the door was blown to smithereens by an explosion of a multi-colored blast. Aideen stared at it while the ball bounced around the room, destroying various things before being absorbed into the wall.
"Sorcery" was the name of her magic, a spontaneous, uncontrollable sort ran through her veins. The words spoken out her mouth that day, "I am no fighter," would begin her distaste for physical combat, although the true bias would form later. It took until a robot-like servant made of metal and wood (called warforged) lost an arm to an acid spell, when Aideen was ten, for Toren and Mari to decide to send her to Myth Drannor. Among the elves, her grandmother's people, she was to learn to control her magic. Impatience came far easily than contemplating the way magic flowed through the body. It was here Aideen either skipped classes or fell asleep. The former sent her wandering the campus grounds and taught her to speak with people she had never met. It was easy enough to exploit her beauty to both engage boys' attentions and garner the envy of other girls. Such attention only fueled her self-centered behavior. At sixteen, Aideen removed herself from the lacking attention of the elves and returned home.
By then, she had grown strong enough within her own magic that simply firing magic upon unsuspecting servants had become a non-issue. Her reputation, too, served as a way to ensure obedience. Lady Alpha began employing her granddaughter in the rotating guard that served the Storm family. It was here, among the warforged, created by her grandfather, and various visitors to the mansion that Aideen learned of a wider world beyond that of Ravensbluff. Even of a world beyond that of the reclusive elves of Myth Drannor.
As Aideen spent more time guarding her family's house under Lady Alpha's orders, the girl grew more restless. Being removed from Ravensbluff for seven years had instilled a peculiar type of wanderlust – one that involved carriages and inns every night. When Tarl, her cousin, left the Storm house to pursue any hints of the mansion's whereabouts, Aideen chose to join him. It wasn't long before Tarl's wizardry was forced into Aideen's service: keeping her clothes perfectly clean. They kept company to rescue a kidnapped woman.
As Aideen ventured across the world of Faerun, she became more frustrated by how little importance was placed on the Storm name and her 'unique' form of magic when compared to the wider world. A hundred years, give or take a few, had passed between her grandfather's grand adventures, making the name fade into history. In addition, the wild Spellplague made uncontrollable magic the norm. After having special treatment from her family and her tutors for years, such insignificance ground on Aideen's nerves. Eventually the cousins parted ways; Aideen was off to prove to the world that her sorcery was a force to be reckoned with and Tarl would continue the search for their lost mansion. Naturally, Aideen would look for clues as well as a sign of devotion to her family name, but it wasn't her main goal.
Her drive to prove to the world that the Storm name was to be respected sent her into the far corners of Faerun. The idea that her brand of magic should be given wide berth sent traveling to the far nation of Aglarond. There, she accidentally entered the Feywild – the residence of the mystical fey (pixies, sprites, satyrs, and the like, both evil and good) – with a group and successfully diverted an attempt to corrupt it. The pixies near her adventuring area blessed her dagger with the ability to glow a pale blue, matching the dagger's frosty enchantment.
From there, she entered a tomb of an elven huntress by accident. Although she avoided being slain on the spot by the woman, she accepted a task to continue the hunt for demons and orcs. After it, she found herself accepting a job to search for a man called Darvin Surehand. In a combat in this adventure, Aideen was nearly killed by ghosts. This combat left her with a bitter dislike of warriors – it was them whom she blamed for the experience and their failure to protect her as a physically weaker combatant. Due to this, Darvin Surehand died as the group was unable to get to him in time, giving Aideen her first taste of failure. It was nothing to be proud of.
After the fight, she located and purchased magical robes to prevent any sort of interference with her spellcasting in the future. Her next adventure led her to meet back up with a Storm house servant, the warforged 'MBT 5190.' He was sent to be her bodyguard after a lengthy complaint letter was sent to Toren, her father. Having been around since before her birth (being created by her grandfather, Lord Storm), it was natural for Aideen to entrust him with her safety.
Eventually, though, Aideen and MBT had to part ways. Lost within the Storm mansion had been MBT's fellow warforged and so with a reassurance of her safety without him, they parted.
In Baldur's Gate, she was hired to locate the kidnapped daughter of the Scepter Lord Mazak al'Azeem, one of the rulers of Baldur's Gate's districts. This was successfully accomplished and she left her mark with the trust of the Scepter Lord. In Amn, she gained the favor of another noble: House Selemchant. This was gained through disrupting an evil ritual to summon highly intelligent, evil beings into the Material World (the plane of existence that people commonly live in). This disruption, though, caused her to be lightly tainted with the evil of the ritual. In Daggerdale, though, Aideen exposed a group known as the Zhentarum in their attempt to both cause attacks on Daggerdale and "protect" its citizens from these attacks. It was not well received by the group.
It was traveling through a desert and fighting bats that Aideen found another amusement: the warforged KillBot had an immense amount of difficulty attacking the flighty monsters while her magic ranged the battlefield. In Dragoncoast, she exposed a plot to destroy the city's poorest citizens, and eventually destroy the whole city, and left her name with the guards of the city.
Among the demon hunters of Lyrabar, Aideen rescued two farm families from demons and gained the respect of the demon-hunting Luminous Society after slaying a mezzodemon (a middling-level demon).
Aideen's wanderings took her all over the face of Faerun and after Lyrabar's demon hunts; after which, she entered Myth Drannor, her home for six years. There, she was hired to investigate some elven ruins. Among these, her group was ambushed and nearly killed; they managed to escape, but it was another dreadful blow to her ego. In some ways, she had never truly grown out of her self-confidence and had never really lost such an important battle.
Life moves on, though, and so Aideen left again, returning to Ravensbluff to do another round of guard duty for a few months under the direction of Lady Alpha. The months there taught her she had grown accustomed to the road. Though she still hated weary feet and cold nights, following adventure wherever it might be had become her passion.
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